Whenever a creature recieves a melee attack from another creature it then makes a counterattack to it's oppoenent provided the following conditions are met:
- The opposing creature must be making a melee attack
- The creature must not be defending
- The creature must not have recieved another attack since it's last turn
- The creature must have more than 0 attack
- If the first melee attack kills the creature, it may not make a counterattack
- Niether creature must have an effect on it that prevents counterattacks
If all the conditions are met then the creature will make a melee attack against the creature that attacked it
On Bobby's turn he moves his Rattlebones Skeleton next to a Cudgel Troll and makes an attack. The Rattlebones Skeleton attacks the Troll for 10 Damage. If the Troll survives the attack and it has not already counterattacked at least once that turn, it will then make a counterattack against the Rattlebones for 40 damage, killing the Skeleton.
Bobby attacks his opponent's Cudgel Troll with his Ashbow Skeleton. This is a ranged attack and generates no counterattack. He then moves his Rattlebones Skeleton next to the Cudgel Troll and makes a melee attack. Because the Cudgel Troll has already recieved an attack(from the Ashbow Skeleton) this turn, it will be unable to make a counterattack.
Notable Cards that deal with CounterAttackEdit
MTG: TCG Player AnalysisEdit
CounterAttack is the Tactics version of the MTG trading card games mechanic of the combat damage stack. Since there are no stacks in Magic the Gather Tactics, the attack and counterattack are actually seperate events. Also important is that while both creatures almost always do damage to each other in Magic the Gather TCG, in Tactics the creature being attacked must both survive the attack and not have recieved any other attacks since its last turn. This very much favors an attacker instead of the defender.